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  1. Yesterday
  2. having this feature makes flicking a lot more tedious.
  3. Last week
  4. Zec


    I'm learning C# but I'm already in to many servers anyway XD.
  5. litenite


    Hey i clicked the wrong server for that one! please use the one that I edited in; unless you like programming XD
  6. litenite


    Welcome 🙂 https://discord.gg/9BncgVB
  7. Zec


    Is there a discord server for the game?
    MY FRIEND haha😂
    1. Show previous comments  2 more
    2. ErickLink


      eaee biel lembra de mim la no  PUBG ??

    3. ErickLink


      Ja Faz Um Tempo que vc nao jogar pubg mas kkkk man.. vc adicionou  esse jogo skillwarz la no discord. mas so tem pouca pessoas que nao tem pc é jogar pubg mobile...eu jogava no emulador ainda jogo a ter hoje..

    4. Biel Dex

      Biel Dex

      VitorGamer  Mano

      Tipo Comecei A Estudar depois trabalha etcc...

      Então Dem Um Tempo no YouTube


      mas esse ano eu volto.. com canal blx Vitor

  9. Do you anticipate needing community help to test WebGL? Just wondering b/c if so we could set something up.
    This is an awesome project. Thanks iTerQ for the time and effort that you've put into this 🙂
  10. Password doesn't stay remembered (for security reasons). All saved data in encrypted and is less than 1MB. All games are saving some NOT important data on your PC. I will not explain where, because any modifications can lead to broken game, or even ban.
  11. Does anyone know why username and password stay remembered on computer for a new download even after skillwarz has first been deleted? I deleted all of the game files manually before re-downloading updated game, but username and password log-in box stayed the same, and i cannot find any other files on the computer related to skillwarz. I am using VPN, which shifts around addresses randomly, so it is not i think a matter of being recognized when the new download happens. It is like a persistent cookie on the computer or something.
  12. I think 1 or 2 would be fine. I like 3, but maybe it could be an option of match creation or added as a perk to give a choice to those that don't want that style atm (rip i'm having BotG flashbacks...). I'm indifferent to 4. It'd def require a change in gameplay, but that's not necessarily a bad thing as things evolve 🙂
  13. Anansi do u suggest that it would provocate a camper's increasing? Maybe u are right
  14. 1)i think that'd be fine and really encourages people to adapt the way they play to have more emphasis on positioning and not just making plays which are more unpredictable 2)i personally dont see a point in this as it would only make slowing players down when being shot feel redundant 3) i dont actually see TOO much of an issue with this but do keep in mind that it would all (in some instances) for players to get into positions that they otherwise wouldnt be able to. whether you see that is good or bad is up to you. I personally would keep it to a minimum though and wouldnt want SW to turn into quake or unreal tournament with their rocket jump things lmao 4) the only games that have this sort of mechanic (aside from pubg i think) tied in with accuracy. Ex: you move more the less accurate you are, the less you move the more accurate, if you arent moving at all then you maximize your accuracy.
  15. There has to be something that you lose when you leave, otherwise people would rage quit even more than they do now.
  16. Not really enough people right now to split up lobbies like that. Also, what do you mean like COD? The game mechanics didn't change during the same game.
  17. maybe you could add all this things in a new modality like cod's veteran mode. it would be cool to have also a more realistic game mode and i think a lot of players would enjoy it. and for who don't want these stuffs in the game there would be others modalities.
  18. much games have this system, I think it would be useful. in fact there are people that create 75 kills team deathmatch, that are impossible to finish without feeling boring. and also when the server are quite empty, there are some players who rage quit and rejoin for make you lose xp, kills and levels (in gun game). I understand that this system is for make players leaving less often, but it generate more problems. maybe a system that give you xp when the match finish would be use for the same purpose. what do you think about it?
  19. SW right now has a very arcade-y feel, even more than older Call of Duty's sometimes. Because of that: bullets slightly slows down enemies movement: I think would have too annoying of a feel. Obviously people get shot a lot (duuuuuuuuuuuuuuuuuh) so adding this would change the feel of gameplay a significant amount. bullet can slightly push player in opposite direction: May be fun to try out as a feature. COD4 had this when firing RPG's (bizarre b/c they are recoilless in real life) but it didn't feel weird. Explosion can push player: Hmm, maybe only when player is already in mid air? Movement acceleration/de-acceleration: I would not change personally, it would change the feel a lot and make it less arcade-y. Obviously SW is not a AAA title with 25000 developer hours put into the gameplay environments and mechanics; obviously one can think of possible changes based on realism or other games, but IMO "more realism" shouldn't be a reason for doing anything, not that that was necessarily what was suggested. 🙂
  20. Earlier
  21. Few ideas... - In some games is such thing, that bullets slightly slows down enemies movement. Movement speed slightly drops and in a second it returns back. It can be also like perk. - Or what can be even more interesting, that bullet can slightly push player in opposite direction. Controller will feel a bit more "physics based" and i think it will look cool from first person view. - Explosion can push player? Rocket-jump with MGL? 😄 - Movement acceleration/de-acceleration? At this moment you can run with max speed and instantly stop. Or you can stand still and immediately run with max speed. Not realistic, right? But it's not really a problem, since there are games with acceleration/de-acceleration and many games without. I just want to hear your thoughts.
  22. We'll take a look at it. In the future, don't use bugs/glitches in the game to the extent you get banned...
  23. now I'm banned for the same reason in the training mode, too. please unban me
  24. Right now OMA is working on a WebGL version... hopefully some new game modes will be added once they are more people online, so that more people will be able to play them
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