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Showing content with the highest reputation since 04/11/2021 in all areas

  1. Hey everyone, it's been a while since I posted SW content so I made a video of old clips I have but just never posted until now. Check it out if you'd like, and if you do then I hope you enjoy!
    8 points
  2. good evening, I am the "infamous" epicnoob111, and I want to say I am extremely apologetic for all the insults or jokes I made at the expense of others in the game. I was 16 around the time and for the past year I have been reflecting on my actions, and how they affect people, and I want to say I'm extremely sorry. This game is what helps me escape the daily fears of life I go through, with my relatives suffering from covid or my friends who have left me in the last year. This game is what made me love FPS, and this small community is lowkey fun and respectful. Im sorr
    6 points
  3. Here are screenshots. Off = like we have now. On = at 110 FOV your aim FOV will be 75 (instead of 45).
    5 points
  4. The first public version will be in one month, on the 30 of May. Here is a little preview of the changelog: IMPLEMENTING * Introducing responsive UI -> No more components out of borders. * Introducing basic options which has been forgotten (Return to windows / mac / linux button, help utilities) * Introducing save and load project buttons (WIP). * Introducing save preferences fonctionality. * Implementing the size of the brush. * Implementing the eraser. * Implementing a button to reset all the paint. * Implementing different paint texture AND a cu
    5 points
  5. You would be able to change Class 10-15 seconds after spawning, as long as you don't shot the weapon you currently have equipped. This would be useful in cases you forget to change weapon from AR to Recon for sniping maps.
    4 points
  6. https://www.urbandictionary.com/define.php?term=Oh shoot head-shots can be sexy? ok
    4 points
  7. Since tripllle haven't wrote the suggestion, I will. So my idea was for the anti-camp system that if you stay inside a small radius for an amount of time, you start to loose health. It could be the same amount of health every time. Or the amount could increase the longer you stay inside that same radius, for example first 20 hp, then 40hp, then 80, then they die. The other idea, and it is maybe more convincing idea is if you stay in the same radius for an amount of time, your gun sway and recoil would increase over time, to the point you couldn't even hit the wall in front of
    4 points
  8. I found problem. Will be fixed in next update.
    4 points
  9. No no that would stay here till the end of the game xD
    4 points
  10. Another day another upload? Check it out, leave a like if you enjoy it, and subscribe for more! 🙂
    3 points
  11. Yeah I agree, this would be a nice addition to the game.
    3 points
  12. I have a better proposal for the penalty ... if you stand for a long time you start to reduce the size of your view as if you were sleeping, until your eyes close completely and you see nothing 😆 Taking life is a lot of punishment, this way you just can't play, someone will kill you.
    3 points
  13. On the CTF the preview of maps is mixed up (Shows proto 5 instead of 3) Also double jump shows the old crosshair icon instead of the double jump one on the death screen
    3 points
  14. create private room and jump on containers 🤣
    3 points
  15. "the active actor with the lowest actor number" = must be someone who joined after master, but... in rare cases random sh*t happens. If you see this bug at least few times in a month, then it's a problem. If it's first time, then it's just some random bug caused by smthing else.
    3 points
  16. I think that some maps need to be redesigned to balance them equally for both teams. Some maps have 4-5 places that you can get shot from when leaving spawn, but only 1 or 2 places that you can leave spawn from. Red Soldiers = Places you can get shot from when leaving spawn Blue Rectangles = Places you can leave your spawn from Yellow Rectangles = Things that should be added to balance the map for both teams Black Crosses = Things that should be removed to balance the map for both teams Prototype 2n Prototype 5
    2 points
  17. 5 min is max you should wait 1. on registration double check that you entered email address without mistakes 2. check spam/junk folders
    2 points
  18. Not this way. It's more like how to gain warning points. What was your idea?
    2 points
  19. Well you might be right and they may be different, but if they are then it's a pretty negligible difference. My problem is with how much FOV I'm losing when I ADS. Red dots represent an approximation of the 4 corners of my FOV when I ADS, I estimated it based off of the ADS picture so I acknowledge that it is not exact, but I'm also sure that I'm not far off. Regardless, look at how much FOV I lose. I think the blue dots should represent max FOV on an ADS slider (maybe a little bit more zoomed in but not much more) and red dots would represent lowest FOV when ADS. That way players
    2 points
  20. He made 2 accounts on SkillWarz Discord server to troll people and Mods/Admins, definitely not a candidate for an Admin.
    2 points
  21. 3rd video of my old clips is now on youtube, check it out and let me know what you think!
    2 points
  22. @Nrk be nice. Input lag is lower at 120 than 60
    2 points
  23. You can flash your teammates, but you can't kill them with grenade, I think you should either be able to both flash and kill with grenade or you shouldn't be able to do either of those. I also think it would be better if you wouldn't be able to shot at your teammates, since teammates will sometimes shot at you and you won't be able to aim properly, I know that players like this should probably get reported, but I think easier solution would just be to remove option to shoot at your own teammates.
    2 points
  24. I don't know how hard would this be to add, if its not too much work, I think it would be fun to make maps together with friends, and it would take way less time to make them.
    2 points
  25. OMA said it on itch that it entirely depends on the community. If we support the idea he will increase it.
    2 points
  26. I suggest to have, as the M4A1 on the "5" key and the L96A1 on the "6" key, the KSG on the "7" key, the deagle on the "8" key and the uzi on the "9" key. That would allow to test more possibilities for maps.
    2 points
  27. Only hackish way. In PUN everything is separated (such info is not available in rooms). And you need this only because we have small online. Let's better think how to increase online.
    2 points
  28. I'm not sure about that, maybe in rare cases when they barely move. I think 1 minute is way too much. I was thinking about 30sec as a start. 😄 We would have to run some tests how much is actually much. Here's a video about a guy. He couldn't even stay put for 30 sec. Btw, I was thinking about the programming side, I don't know if it would be impossible to add, checking the players positions and it's radius and check back if he stayed in the previous radius... Maybe dividing the map into small sectors and then checking the sectors... (I'm not
    2 points
  29. So this perk would give you health when you knife somebody dependant how much health you have and how many knife kills you have in one life. When you kill somebody with this perk, a percentage of your health lost will be restored, meaning the more health you lose, the more you gain. 1 Kill - 30% Restored 2 Kills - 60% Restored 3 Kills - 100% Restored On 4th Kill, your streak is reset to avoid abuse. For example if you have 25 health and started off with 100hp if you kill somebody with this perk, 30% of 75 is 22.5 (maybe make it so it rounds th
    2 points
  30. I added check on players in both teams. In v0.73 you won't be able to take enemy flag, if enemy team don't have players.
    2 points
  31. Version 1.0.0

    1 download

    synopsis: De_Complex is a modern close-quarter and mid-range map, where red team has to attack and blue one, to defend. Mission goal: This time our mission is to attack a complex in which hostages are hold back. No victim among the hostages are allowed. The blue forces, a group of people who asked a ransom are convinced that the government is about to give it to them. We have to neutralize or kill them and take the hostages back. We will be dropped by helicopters on two drop places showed below. Commandos, good luck! -> The red forces are a group of unofficial comman
    2 points
  32. send pings? I am doing everything correctly. Problem here was race condition... I added 2 fixes. At first we will test one and then i will enable second (if first will fail). We already did test and second was working. But i am worried that second can cause other bug... Will see after update. I think first fix will do the job.
    2 points
  33. Oh c'mon I wanted to suggest this, so I edited a pic for it. Should have check the forum beforehand. My idea was this: For tactical purposes it would be useful to know that which teammate has the flag. So a little flag icon could be shown on the tab next to the name. Edit: Gameplays can be pretty chaotic sometimes, so a little flag icon could appear above the "healthbar" when you get(carry) the flag. (Yes I am actually that dummy that I forget, I have the flag.)
    2 points
  34. After playing few CTF rounds, I would increase spawn time, currently it takes like 2-3 seconds to spawn, i think it should be increased to at least 5 seconds. Someone also mentioned voice overlapping, I think voice lines should be delayed to maybe 2 seconds, so if someone has taken the flag and was immediately killed, it would play "taken the flag" voice line normal, but "flag dropped" would be played 2 seconds after so it doesn't overlap. I also think if one of the teammates has the flag, it should show some indication that he has it, same if you have the flag, it could show in the killfeed "
    2 points
  35. I can see why i wont become an admin now, but i will improve my stats and become one later/
    2 points
  36. Idk, having 4 kg in your arms while running feels worse than having it on your back. And arm swing is pretty crucial for running, so probably you could run better with your arms free. But afternoon I will try it out, having my rifle in my hand vs on my back (hitting my back will be annoying tho).
    2 points
  37. I saw screenshots from Svi and i will repeat what i said in first post: Don't teach admins how to do their job. Ok, you can "remind" once, but that's all. If you see that someone is constantly swearing and using N word then take screenshots and report on DIscord. Contact me after 7 days and i will remove your mute. Topic locked.
    2 points
  38. If player gets killed while holding grenade, then that grenade would drop on the ground.
    2 points
  39. I'll be active from now on
    2 points
  40. In most games with CTF mode if the flag has not been touched for 60 seconds, it is reset. This may be a simple solution to such rare cases, where if no one from either team has touched a given flag in the past 60 sec, then the flag resets to base (and if it's already at base, no problem). Edit: obviously make sure that no one is holding the flag at the time; holding the flag should "continuously" (whenever it is convenient) reset the timer.
    1 point


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