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Showing content with the highest reputation on 04/09/2021 in all areas

  1. I play daily, and i don't really see you play much, i see that you said "About hour to two hours a day randomly throughout the month " but you need to be more active then that. You are not active on Forum and Discord at all. You need to start being more active in game and on Forum and Discord if you want to become an Admin.
    2 points
  2. Name: Kshitij Age: 15 In-game username: theRagePrince Experience as admin in other games: (None) How long do you play this game: About hour to two hours a day randomly throughout the month (128 hours spent in-game as of now) From which country you are: India What's your native language: English (fluent) What other languages do you know: Hindi (fluent)
    1 point
  3. Damage dropoff is made with skillwarz maps in mind, most are not that big except maybe community maps. Damage dropoff should be higher for AR's and SMG's because If they do high damage at longer ranges, then there's no point in using Snipers; you can just AK-47 Headshot. I think you should specify by how much the dropoff should be affected or else this suggestion is useless. [you can check dropoff per meter in training mode]
    1 point
  4. IMHO, this is not really fair, veterans have the XP on the game, knows the maps, the tricks... It is not fair compared to the experience that new players can acquire, also, I think that the veterans they should settle for the XP they earn simply by eliminating other players, which is always much more than a new player can earn. The ideal strategy is the one currently used, if you are a good player you promote and fast, you do a lot of kills and earn XP, if you are a veteran you may be a good player or not, but if you do a lot of kills you also earn XP, it couldn't be be
    1 point
  5. Can we have an AFK protection system? In case if someone stays in the same place as he spawned in and still inactive after the spawn protection would be normally off, then he would keep his spawn protection until he finally starts to move. I know that after a time you will get kicked if you are inactive, but I think that takes too long right now. I am suggesting this because first it's unfair advantage to the other team. Secondly, basically if someone keeps killing afk that's boosting. (+ ruins poor afk's k/d).
    1 point
  6. Head Hunter- Get +10 health for every headshot kill that you get
    1 point
  7. At some point i will add, but i don't think that it will be perk. In this video i already tested wall climbing and jumping from walls:
    1 point
  8. Many times, for something specific (talking in chat, heating coffee ... xD) we have all been AFK for 30 seconds, I think it is very little and it is not a matter of stressing the players. But it is true that perhaps maybe it is better to take the chosen action (kick, spectate) based on the activity time only instead of the activity time + deaths.
    1 point
  9. There is not, because going AFK (using ESC) is up to the player and not all players goes AFK in that way, they just don't play.
    1 point
  10. It would simplify it, it would not protect it if it is inactive, if it dies a certain number of times (for example 2, it is not too much) and it has not had activity it would take an action, take it out of the game directly or put it as a spectator, or whatever.
    1 point
  11. But you are posting tutorials even before Tool is released. Maybe at first finish (release stable) version of SD and then think about modding.
    1 point
  12. @VipereSolide youre doing amazing work man, keep it up!!
    1 point
  13. Name: Bhavya Age: 15 In-game username: ZeroHeadshots Experience as admin in other games: none How long do you play this game: About 30 mins to an hour for 5 days out of the week (usually Mondays to Fridays, I have 160 in-game, over the span of about 1.5 years. From which country you are: India What's your native language: English (fluent) What other languages do you know: Hindi (fluent)
    1 point
  14. Using all guns exept sniper in long range feels like using a peashooter, you beately deal any damage if its not a headshot, so it makes sniper the only weapon that can be effiecently used in long range, so i think the bullet damage dropoof should be a little bit smaller.
    0 points
  15. I think it would be better to just kick the player that is AFK after 30 seconds of inactivity on the spawn. "Secondly, basically if someone keeps killing afk that's boosting." I see players sometime make knife only rooms and calling them "joinforxp" or "freexp" "(+ ruins poor afk's k/d). " Its their own fault they didn't leave the room or they didn't just go to spectate, it takes 2 clicks...
    0 points


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