Jump to content

impossybull

Game Admin
  • Content Count

    51
  • Joined

  • Last visited

Everything posted by impossybull

  1. There has to be something that you lose when you leave, otherwise people would rage quit even more than they do now.
  2. Not really enough people right now to split up lobbies like that. Also, what do you mean like COD? The game mechanics didn't change during the same game.
  3. SW right now has a very arcade-y feel, even more than older Call of Duty's sometimes. Because of that: bullets slightly slows down enemies movement: I think would have too annoying of a feel. Obviously people get shot a lot (duuuuuuuuuuuuuuuuuh) so adding this would change the feel of gameplay a significant amount. bullet can slightly push player in opposite direction: May be fun to try out as a feature. COD4 had this when firing RPG's (bizarre b/c they are recoilless in real life) but it didn't feel weird. Explosion can push player: Hmm, maybe only when player is already in mid air? Movement acceleration/de-acceleration: I would not change personally, it would change the feel a lot and make it less arcade-y. Obviously SW is not a AAA title with 25000 developer hours put into the gameplay environments and mechanics; obviously one can think of possible changes based on realism or other games, but IMO "more realism" shouldn't be a reason for doing anything, not that that was necessarily what was suggested. 🙂
  4. We'll take a look at it. In the future, don't use bugs/glitches in the game to the extent you get banned...
  5. Right now OMA is working on a WebGL version... hopefully some new game modes will be added once they are more people online, so that more people will be able to play them
  6. TBH I think that 50-10 extra health for ranks 0-4 would be more balanced than 100-50 extra in ranks 0-5 as in existing system. However, I don't think the current system is too unreasonable.
  7. Yes, auto health regen is what fuels 10+ kill streaks. Look how many health packs I had to pick up playing against one person here to keep my health up. This shows how you can't rely on them in a normal game, though you CAN usually rely on Regen perk. https://www.youtube.com/watch?v=HiSmDvakk0A
  8. Ladder head glitching is not really a problem to me and most players. Can you post a video of getting stuck? I never have that problem.
  9. Ok, in a few hours I will take a look (am on mobile right now)
  10. I've been thinking about making one for unreleased maps. While the in game maps have lots of variety in playstyle and layout, there is only so much variety in appearance that would not become repetitive in a trailer over a minute long.
  11. When trying to use 1.3.0 on a less powerful computer I found that it seems to freeze -> crash every few minutes or so. This is probably just a unity thing because I couldn’t tell anything that was causing it in particular (usually just happened when moving around). I never had this problem on my more powerful computer. Just FYI. Specs: Windows 10 i5, no GPU like 4gb ram
  12. Yes, I am away from my usual computer for a few more days and had to rely on my memory. My recollection is that they are supposed to be PNG’s so that’s what I was trying but they weren’t all working. Can you try to grab like 20 random images off of your computer and see if they show up in the editor? I didn’t notice a pattern when I was trying different things. Also, I will double check later today that the integer bug and decimal bug are still there.
    Nice multipurpose pack, using it in my next map!
  13. The Lamb of God
  14. no futuro, se possível, escreva em inglês, por exemplo, usando o google translate.
  15. Good points, but multi kills don't necessarily have to sync with the other HUD alerts IMO. Maybe you could try: they award 1/2 as much XP as they do right now, but we have double current amount of time. I don't have a problem with the current system but I don't think modifying it would be bad either. Never gotten a quad; my 2 best triples: one can see the lineup has to be perfect. https://youtu.be/aLVgX0OeDWQ?t=73 https://www.youtube.com/watch?v=acuJ4CfZVcg
  16. I'm going to record a new set of tutorial videos, but I really need these bugs fixed first: * Placing image on map, and doesn't show up in game (happens randomly) * Terrain not showing up in game (pretty sure not fixed yet) * Integer-float bug (sometimes, where there is a text box without the ability to enter decimals, i.e. the size of a ramp, something like 6 ends up being 60000001 or something, especially after moving or copying objects. Re-rounding each number like that to like 5 significant figures after entering it and after every move or copy should fix this problem (or change datatype for "Size" settings to ints instead of floats). It's been around forever. I don't blame you b/c C# is weird sometimes like that.) Optional: * Place image in images folder, doesn't show up in editor. * Sometimes, when typing in a text box, when you press the decimal key as the first key, it does not get entered. It's not a problem with my keyboard 😄Maybe related to integer-float bug? Not to sound complain-y but these bugs really get in the way. Even if they are not obvious, I feel obligated to mention them in a tutorial, and then it is awkward, especially after they are patched; people who watch my tutorial will think the Editor has lots of bugs. 😞 BTW thanks for taking care of the warped textures bug OMA pointed out a few days ago. Best, ipb
  17. Yes, it is basically impossible to get more than a triple kill without people afk or all in one explosion. There are unique sayings up to 6 kills: I would make it about 3x longer window for all of them temporarily to see how people like it. Compare the time requirements for Double Kills, etc. in Black Ops 1 versus Black Ops 2.
  18. I made a list of additional announcer statements a while back that I could record. Sample: https://cdn.discordapp.com/attachments/271760060181381140/578308006903676929/video.mov
  19. Well yes, if you separate people perfectly each time then every game will be difficult and tryhard-y. It is better to have a mix of balanced and somewhat unbalanced the games so people can have easier games every once in a while and also use subpar weapons and still be able to do well
  20. For example, call of duty balances every game, But there’s plenty of games you can see were people will get like a 20 or 30 kill streak, or get destroyed by the enemy team, in a supposedly balanced lobby
×
×
  • Create New...