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Anansi

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  1. 1)i think that'd be fine and really encourages people to adapt the way they play to have more emphasis on positioning and not just making plays which are more unpredictable 2)i personally dont see a point in this as it would only make slowing players down when being shot feel redundant 3) i dont actually see TOO much of an issue with this but do keep in mind that it would all (in some instances) for players to get into positions that they otherwise wouldnt be able to. whether you see that is good or bad is up to you. I personally would keep it to a minimum though and wouldnt want SW to turn into quake or unreal tournament with their rocket jump things lmao 4) the only games that have this sort of mechanic (aside from pubg i think) tied in with accuracy. Ex: you move more the less accurate you are, the less you move the more accurate, if you arent moving at all then you maximize your accuracy.
  2. first i would like to adress how some ladders have the issue where you could get stuck if youre not positions centered enough such as in arena 2. Having adjusted accuracy while on ladders can prove to be to be OP in such cases as the "pipe ladder" on arena 2 where you can pretty much see the entire map and expose no more than your head. if using ladders is a risk then it could potentially encourage players to utilize tactical grenades as well as balancing certain maps more.
  3. Anansi

    Banned me

    in any event, you shouldnt be killing yourself when youre in a live match. If you want to experiment with such things simply create a private server and if you cant do that, go into an unpopulated region server.. ie, anything other than eu amsterdam
  4. hmmmm i guess. i guess for now there isnt much that could be done to change it all things considered. I'll see how my viewpoints change within time as the game either grows/changes. thanks though ig
  5. Please buff the l96, since most of the players that I have EVER encountered are new this really only makes the l96 even more useless. over the course of the week it was somewhat rare that i'd find myself getting much kills with the l96 due to at more consistent damage output of ~154 @2m. i recommend setting the base damage to about 170hp and setting damage dropoff at about 20-40m in order to have this gun be practical in its current state.
  6. 1)ambient light/sun options - Ambient light options so you can control how much light there is when no light sources are in the area as well. Ex: when a room is typically not exposed to light with the current map editor it mostly remains unaffected and still quite visible. Having ambient light options would allow you to control how dark/light a map would be when no light sources are present(see "2)") 2)light sources - as referenced in request 1 the ability to have light sources with options for intensity and distance would be a nice addition as to have higher possibilities for more scenarios/map design. This might ofc have implications such as having to bake the lighting in order to have it be playable at the SW standards but im sure most map makers would be grateful regardless. 3)misc props - having random things such as chair/couches, beds, guns, lamps, food, tables, etc etc would truly allow for a lot more scenarios that the player wouldn't have to interpret/ look at the map page to understand whats going on and therefore adding personality to each map a whole lot easier. 4) sound sources - The way youd import said sounds would be the same as with custom textures. obviously there would have to be limitations on things like the hz rate in each file and the length. Im thinking a max of 44000 rate (for a ogg or wav file ideally) with a maximum of 60 seconds would be something most would be able to utilize to the fullest extent. Having options for whether or not the file loops, range & loudness, and if it played at a set intervals (if theyre set to specfic interval. if theyre random having an option at which the max and lowest amount of time until said sound must be played would also be nice). Naturally I'm not thinking these options will be added anytime in the near future but im hoping to see them at some point but either way 🙂 Cheers!
  7. Meh, all this is a lot to ask for from one dev but some features/modes can be integrated. Vehicles and such have been showcased before on OMA's yt channel so maybe 😕 i do somewhat agree though, as a person who has played this game for more than a year its beginning to show its age. what I'd like to see is some MASSIVE update that'll just come out of nowhere that would just add so much amazing content that'd make this game truly worth coming back to but we'll see.
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