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Everything posted by Anansi

  1. +1 best commuity map so far!
  2. yeah something like this is kinda what i was thinking would be useful as most of the variants of suppressors are sorta useless. something like this would take a long while to develop though so i dont imagine we should be seeing it anytime soon. would be really interesting though since it would allow for dozens of new combinations (id want two of these slots, not just one 🙂) with all new ways to play and new metas to be birthed.
  3. oh yeah i had this gripe as well, i have no idea why that was changed to begin with, its a bit monotonous.
  4. Anansi

    hold up

  5. This has been brought up a lot of times (even by myself), but the issue that OMA says is the reason he wont add it is because there might not be enough player interest to make it worth developing.Another issue is that there isnt enough maps made by the community that would support this game mode. Maybe in the far future though.
  6. based off of the name i could guess it was probably something like "nigr"?
  7. I pretty much agree with all of this lol. i especially think the l96 needs a buff though because atm its practically impossible to get a one shot kill with the influx or random/new players every other day.
  8. this is common in SW. best option is simply to type !hide to disable chat or ignore him. If he persists with this behavior next time you see him you should definitely bring it back here again and im sure an admin will deal with him.
  9. Anansi


    nibbas whomst use MG4 with extended mag
  10. issue is the networking solutioin from what oma says if im correct (i THINK i am)
  11. OMA himself said that he would have to do everything manually and that itd take a lot of time. said he would rather not. Maybe we'll have this info in the future but for now doing it this way is sorta the only way we can 😕
  12. yeah this is kinda a problem as is for people who want to figure out which weapon is objectively better than others. the best bet youll have at finding these stats (and the same answer youll probably get from oma) is to go into the training mode and use the dummy target the measure damage and compile all the weapon info into a spreadsheet.
  13. same here lol, fell off map n died. little console thing came up on the top right of screeen after
  14. chances are they heard you. i played with virgin slayer and he was an average player at best. If you look online for SW hacks the most youre gonna find is scripts not walls and i can tell you for a damn fact that there is nobody making cheats for this game because the main demographic of this game is high schoolers/middle schoolers player on their schools PC's who cant even create a .txt document. Oh, and use OBS or something to record your gameplay whenever you suspect someone is cheating.
  15. Anansi

    Question for OMA

    lol, since im banned from chat i have to ask this here: is the info for account registration availiable?
  16. ^^^ btw please make sure nothing from the original map editor be missing.
  17. UI Overhaul would be nice in the future though but rn priority is on other things as far as we can tell.
  18. has anyone else gotten this? i just got this for the first time (after over a year of playing) and it felt reallly strange since i didnt even know you could get a "megakill" 🙂
  19. As a person who has used it since 1.2.5 I'd say its fine if you're willing to put in at least 20ish minutes to figure everything out. Having something of a tutorial option for new users might be nice but other than that i woulnt say that its difficult at all the learn/use. Additionally though i think some sample maps which are known to have been practical in game would be nice since it would give more of an idea to new users as to what works and what doesnt.
  20. having this feature makes flicking a lot more tedious.
  21. 1)i think that'd be fine and really encourages people to adapt the way they play to have more emphasis on positioning and not just making plays which are more unpredictable 2)i personally dont see a point in this as it would only make slowing players down when being shot feel redundant 3) i dont actually see TOO much of an issue with this but do keep in mind that it would all (in some instances) for players to get into positions that they otherwise wouldnt be able to. whether you see that is good or bad is up to you. I personally would keep it to a minimum though and wouldnt want SW to turn into quake or unreal tournament with their rocket jump things lmao 4) the only games that have this sort of mechanic (aside from pubg i think) tied in with accuracy. Ex: you move more the less accurate you are, the less you move the more accurate, if you arent moving at all then you maximize your accuracy.
  22. first i would like to adress how some ladders have the issue where you could get stuck if youre not positions centered enough such as in arena 2. Having adjusted accuracy while on ladders can prove to be to be OP in such cases as the "pipe ladder" on arena 2 where you can pretty much see the entire map and expose no more than your head. if using ladders is a risk then it could potentially encourage players to utilize tactical grenades as well as balancing certain maps more.
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