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UnknownGuy last won the day on February 7

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  1. I'm going to do some bigger changes in Map Editor when it goes to voxels.
  2. It doesn't fit the game's style. Moreover, logo should be transparent (to make it easier and faster to use).
  3. Version 1.0


    Mario style texture pack. Requires editor version 1.2.8 or newer! Installation: 1. Extract texture from archive with one of many activators like WinZip, WinRar, or 7Zip (free). 2. Paste extracted texture into Map Editor data folder/Texturepacks 3. Launch editor, create map, go to Settings -> Texturepacks and choose custom texture.
  4. This second is exaggerated ( I just wanted to cite an example ). Thanks for answer 😄
  5. Everybody knows the feeling when you spawn on a certain position, and then second later another player spawn there. Because of the fact that he has 1 sec more spawn protection, you are on a lost position. The idea is, before the player spawn game should check all of the spawn positions and find the position from which players are furthest. I don't think it's hard to do, and thanks to that the match will be played all over the map.
  6. Version 1.0.0


    Hello! Today I want to show you map that I've made recently! It took something around 7 hours to finish from texturepack, research, to the last entity. I created it to show you what you can do using only tools available in map editor! It's not 1:1, because map is based on screenshots. Note: Bug that renders texture borders on each voxel has been fixed in version 1.2.9, small preview is visible on the screens.
  7. Version 1.0.0


    Hello! I have been waiting for this day for a long time. I want to show you a map that I've finished recently. It took me something around 1 week to finish it. How map was made? https://www.youtube.com/watch?v=7pdLMig7k54 And soon I will upload on my channel a video that shows how map was made, so subscribe and wait.
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