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Thablaqkgoat

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Everything posted by Thablaqkgoat

  1. Seems pretty hostile to me in the several interactions we have had already, not really worth posting here as far as I can tell. Thanks for explaining stuff though @impossybull! 👍
  2. Ah okay I see, yeah I haven't seen any issues as far as bleeding in the new one. Well I'm excited to see what becomes of this editor, how close it gets to the old one without the drawbacks. Looks like there was some cool stuff but not worth those drawbacks.
  3. Didn't know there was harm in having the idea out there, I won't bring anything else up unless it's important.
  4. Oh for sure, I'm sure many people don't have much need for it so it should be optional. And no, not important. Just a quality of life thing, I see though that those are not of interest here.
  5. Just a quality of life thing but this would be helpful for people, I think. At least you would know who is next to you.
  6. Yeah see and I have no real knowledge about that kind of stuff. But if you couldn't adjust the texture size, that would definitely be a problem. I'm still pretty new and didn't get a chance to use the old editor myself but it sounds like it had some drawbacks.
  7. Well I only said "bug" because I'm confident we didn't hit the 50, though I think it's possible we just were too fast at times. Either way, that was the only time I had it. Never hit the cap before. Still, at least for spamming, would it be possible to have a system message let you know? I understand people abuse it but sometimes, especially like that 1v1 lobby I was in, we were just having a conversation and apparently triggered it.
  8. Pfffffff that's it!? ALL those? Lol no those like more than enough for 99.999999999% of people, I can't imagine how much more anyone would need. I think what I was thinking of adding is stupid crap like putting my TBG avatar in a corner or like painted on a wall, the little stuff that is completely for vanity haha. See though, honestly that map would be too much for me I think lol. Like I definitely stick to the smaller maps, I really dig how frantic they can become!
  9. Yeah I guess so. I play on my TV so I keep everything pretty small, I miss stuff sometimes but bringing it up isn't hard or anything. More just a convenience thing, guess I'm the only one lol
  10. Even if it were above the head like the allies one is? I can definitely see how when it's in front of the body but I personally don't have any problems with the allied nameplates.
  11. I wonder why, I can't imagine it would be unpopular. I would also think it's all that hard to do in comparison to other ideas (I say with no actual knowledge.)
  12. I REFUSE TO BELIEVE THIS! No but for sure lol. I think the concept looks good but I get why it doesn't work, maybe I can throw on a Halloween costume and take some sexy photos for it 🤷‍♂️
  13. I see what you mean, okay. I'm interested to see what you end up doing with it for sure though, I like it so far and I'm getting more comfortable with it. I don't know what kind of textures you guys have lying around but I'm sure they are more than enough.
  14. Sometimes when things really pop off, I and some friends find it hard to keep track of everything sometimes, plus it may just be nice to double check after. I've added two polls but they are related, would anyone else like the option for a slightly longer killfeed display? And would you like the ability to call it up freely, perhaps the last 10-15 kills? Maybe it could even show up when entering chat, so the enter key calls them both up! This may seem like separate ideas but I feel like it relates, perhaps it could be an and/or situation. Would these things be able to be implemented, would they be desired? Thoughts?
  15. I don't know how useful this is for EVERYONE, but I wonder if anyone else would like some kind of sound for chat. Nothing too loud or intrusive, just a soft chime of sorts. Of course it would have to be optional. Thoughts?
  16. I like this but also for whatever reason, some new people need it explained who is who. So nameplates would be cool like friendlies, a red triangle always above the head of an enemy and their nameplate if they get close. Literally the same we already have for allies, but all red.
  17. I like these two you posted and I think with just like an animated fog or embers overlay, it would be perfect as an official menu if adopted by OMA. Just as well, I like the logo as well. These look cool! Soldiers background Single soldier background
  18. I like the idea of NS or F, those are definitely a bit more common. And though if they're triggering independently, I can see why it would look like this. But maybe it could be [NS/F/HS] to save space? Might be harder to code it that way though as the other seems like it would be more logical.
  19. I like this idea as well, even like 25xp would be cool but 50 preferred.
  20. I've run into this bug once before but several times in the same lobby, doing a 1v1 knife fight where we were chatting a decent amount (giving tips, we were total strangers.) Ping is always high for me, the Amsterdam server is generally the only one active and I'm in the US. It's possible we ran over the 4/10sec rule but I don't think so, we weren't chatting that excessively. However if this is the case, would it then be possible @OneManArmy to implement some kind of message to inform you that you've capped or spammed? We kept having to leave and reset, missed out on a lot of that sweet knife bonus XP lol.
  21. Ideally this is made for knifing only, at the very least that's how I plan on using it myself. My goal with my maps is to make something fun and catered to what my clan wants to play. It also has invisible borders so there will be no falling off, I meant this to be a tiny little map with a decent amount of terrain to make it interesting. The name is a reference to an old saying, in case it wasn't known. To save space, I've included screenshots under the spoiler tag. As with my previous map S_S and future ones, I'll be making them available for download by request right now but they will all be posted here and my clan page when playable. Having fun experimenting with this map editor!
  22. I think a good thing for balancing is setting a cap if possible, at least on red boxes and HP. Max of one or two per map, definitely only the one still for flags. All in theory, of course! I don't know shit about programming this stuff but I like playing with the editor so far. I also know how big some of these maps can get so maybe scaling that cap is necessary, not sure at all how that would be done. This would be really cool if achievable! Especially in a world where the user could add in maybe one or two of their own, for an extra level of customization for those who might want it. Not sure what's doable really but like just for like a decal even, seems like a cool idea to me but again in a fantasy land probably haha.
  23. Walls noted, thank you! Wasn't thinking all that practically about it, as you can see. You're also right about the verticality and I share that worry, though I was thinking that maybe the launcher would speed up the gameplay and encourage more mobility but perhaps not just the one. I'm certain the map will be changing as it plays but I thought adding some verticality might spice up this map a bit. Also I should say that it was mostly intended for small games with my clan but once I saw the option to put it here, I got to making the guide and screenshots. 🤷‍♂️ For now I'll DM you the map, I don't think it's really worth putting on here just yet but I definitely will make it available when it's in a more polished state 😁 I added a file section to the clan as well so whenever we DO spit out a map or so, they could be snagged there.
  24. There, I've implemented the game changing feature of a physical ground. What a concept! Also fixed a couple spawns.
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