Blink23 78 Posted April 7 Share Posted April 7 Throwing grenade and hitting enemy could either be 50 Damage or Instant kill, or it could be 50 damage to the body and instant kill in the head. 2 Quote Link to post Share on other sites
ZeroHeadshots 34 Posted April 7 Share Posted April 7 (edited) CS: GO has a feature where when a grenade hits a player, it does 1 or 2 hp of impact damage. (see video at 25 seconds) I think we can add this feature with a slightly higher damage rate (for eg- 20 Damage on impact.) Odds of hitting a player are pretty low but it might be a fun addition to the game. Edited April 7 by ZeroHeadshots Quote Link to post Share on other sites
OneManArmy 542 Posted April 7 Share Posted April 7 In CS:GO pings are much lower, everything is server-sided and players are synced with much higher rate. Basically desync is much much lower then in SW. To hit something = there must be collision between grenade and player. But if player is not in the same point on all clients, then how this collision will work? On one client it will look ok, but on other clients (with 0.2-0.6 sec delay in between)? That's why in SW is no collision between moving objects (grenade can't hit player). 1 Quote Link to post Share on other sites
Achille0072 34 Posted April 8 Share Posted April 8 9 hours ago, OneManArmy said: In CS:GO pings are much lower, everything is server-sided and players are synced with much higher rate. Basically desync is much much lower then in SW. Could this problem be fixed? Quote Link to post Share on other sites
OneManArmy 542 Posted April 8 Share Posted April 8 Of course. It will require to change networking solution. For example i can use: https://www.photonengine.com/en-US/Quantum but it is 10 times more expensive then current (PUN). Quote Link to post Share on other sites
Achille0072 34 Posted April 8 Share Posted April 8 3 minutes ago, OneManArmy said: Of course. It will require to change networking solution. For example i can use: https://www.photonengine.com/en-US/Quantum but it is 10 times more expensive then current (PUN). I see... So no switch before steam paid release? Quote Link to post Share on other sites
OneManArmy 542 Posted April 8 Share Posted April 8 It requires a lot of work and of course money. Definitely not before... maybe after (if game will make some money). I am waiting release of new networking solution from Unity. 2 1 Quote Link to post Share on other sites
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