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Changelog [07.02.2024]


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Version 0.98 [soon]

- Added 2 types of ziplines in Map Editor. On first one player can move in both directions, but on second only in one direction (from highest point to lowest). On one-directional zipline movement speed will be base zipline speed + up to 40% depending from how steep is angle. On both directional, speed will be base zipline speed. And on vertical zipline speed will be on 20% slower.

I was thinking to add 3rd type with faster speed, but faster speed makes sense only when zipline is way longer, so this rule will apply on both zipline types. If zipline will be longer than 150m, then base speed will be on 50% higher.

 

- Damage from turrets reduced by 50%. Also turrets will auto destroy after 60 seconds (previously was 90). And enemy detection distance reduced till 100m.

 

- Classic preset and Domination mode will be playable only on Editor maps. 

- Removing community maps with map layouts from other games (Rig, ShootHouse, Colony, Shipment).

You still can play on these maps via Editor maps. 

 

 

Map Tribunal by DonVarsnak (DM and GG)

 

On this map is used track Awokkon from album Butchered Realities (by Immorpher).

https://immorpher.bandcamp.com/album/butchered-realities

 

 

 

 

 

Version 0.97 [07.02.2024]

- Added new weapon preset "Grenade launcher". Can be selected in TDM, DM, CTF and Domination modes.

 

* Two times stronger knockback, than in other presets/modes. 

* You receive constant 10 HP damage from your own explosions/rocket jumping.

* Damage from explosions will be 2 times lower comparing to other modes/presets (max = 50).
* Disabled explosion ringing noise when you knockback yourself.
* Since we have quite strong knockback, you will have to worry not only about damage received from explosion, but also from fall damage, as knockback can kick you up really high. When you knockback yourself, you get fall damage protection, so you can "rocket jump" without receiving fall damage. But this protection disables when you receive explosion damage from enemy.

 

 

- Now knife can be selected also in Hardcore and Normal presets, by pressing key 3.

Can't be selected in GG, TGG and in few weapon presets.

Previously we had special (from red box) on key 3, so now it will be on key 4.

But because of this change I have to reset saved settings in this build, otherwise many keys will not work.

With knife in hands you can run slightly faster and use it while sliding. Also hit range increased (depending from knife/axe size).

 

- Added chat message to inform when Auto Balance gets disabled (due match has crossed the halfway point).

- Updated engine and all extensions.

 

- Elimination mode
In SW you can't buy and drop weapons for teammates, so was added other way to help teammates.

Now team members can send money to each-other.

 

 

- Previously in Elimination mode with SHOP we used different controller/soldier model with different hit-box multiplier values, so TTK in most cases was slower. Now we will use same controller/soldier model as in other modes, so TTK will be faster (same as in other modes/presets). 

 

- Added Auto Balance also in Elimination mode.

In private rooms AB disabled + you can choose which team to join + removed restrictions for teams = you can play 1 vs 5 (if you want). Same for TDM, CTF and Domination. It should help in case if you want play team vs team.

 

- Now players can switch teams in Elimination private rooms. Player must be dead and player can't be host/master player. 

Player who switched teams can't be respawned via pespawn item from shop.

 

- 2.5 times increased Win bonus in Elimination mode. If previously max was 2000 XP, then now you can get 5000 XP.

 

- Added "respawn" (costs $2500). Now your teammates can respawn you. All they have to do is loot this "respawn" item from your death box. If enemy will loot your box, then you will not respawn. Instead now enemy player will have respawn item and his team members can respawn him. Respawned player has access to shop.

 


- Elimination mode shop rebalancing

 

 

- Now in main menu settings you can choose how dead bodies will be removed from map.
Was added 3 options:
1. Simple (old way, falls under ground)
2. Dissolve effect (fixed/improved)
3. Disintegration effect

 

- About Dash Mechanic in this topic:

 

- Zipline movement

 

 

- Damage numbers

I don't know how useful damage numbers will be in gameplay (since we have pretty fast TTK), but can be useful in testing something, or aim training. Damage numbers can be enabled in main menu settings. By default will be disabled.

Damage numbers must be enabled for red ball to show up on Sandbox map. Press key E to launch ball in the air. 

 

- Map changes
Scale of map ShootHouseN increased on 20%. Now named ShootHouseN2.
On map Rig removed central ladder to highest point and replaced with vertical zipline. Now map named Rig2.

 

Our current maps was made without ziplines in mind, so is not so many places where they can be added, or where makes sense to add them.
For now ziplines added on: P1n, P1u, P5, P7, P8, P9, P18, P22, Rig2, TwoTowers, Greec, Arena3, Arena4, City, Colony

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Version 0.96 [15.01.2024]

- Changes in Auto-Balance

Now AB works in TDM, CTF and in Domination.

AB will be disabled in private rooms and in rooms where the maximum number of players is below 8.

 

Fixed problem where AB moves player after skill levels of both teams already changed (new player joined/left, or player switched team). It happened because AB makes decisions at constant rate (once in a minute), but players are moved when they die.

 

Increased default skill value for new players. Previously it was too low and auto-balance could work incorrectly.  

 

Now AB will run at faster rate. Previously was once in a minute, now every 10 seconds. 

 

Now AB will solve situations when 2 players are in one team and 3rd player from other team leaves room. In this case master player will be moved to team with no players.

 

Added alternative team-balancing method. Game administrators and master players (players who created room - private room) can initiate the balancing process by entering the command !force_balance in chat.

If Auto-Balance works automatically and moves one player at a time and only when player dies, then second balance can be initiated manually and will scramble both teams instantly by moving multiple players.

 

The "Blue Team" and "Red Team" buttons will be replaced with an "Auto Assign" button 30 seconds after the match begins.

It will help us better balance teams and players wont be able to switch teams (join winning team) in the middle of the match.

 

- Restart match

Game admins and master players (in private rooms) can restart match by writing command !restart_match in chat.

I think it can be useful in combination with balance. For now it will work in TDM, CTF and Domination modes.

 

- Explosion Knockback

We will test multiple presets. At first unrealistic one.

More about it in this topic:

 

 

Version 0.95 [14.09.2023]

- Halloween update.

*** Halloween music by Public Pool

- 2X Bonus XP (2X money) all this month.

- Added 30+ new materials, 4 palm trees and 4 boats/ships.

 

newMaterials.jpg

newMaterials2.jpg

newMaterials3.jpg

 

- Added Terrain Tools in map editor

 

- Layers for terrain

 

- Load terrain from Unity engine

 

- Added 2 static soldier targets (1HP and 100HP). In editor they will turn into ragdolls and return in position after 5 seconds.

In game will be 2 modes. If "Finish" material/trigger presents on map, then ragdolls will not return back in position till finish was reached. If not, then ragdolls will return in position after 5 seconds (same as in map editor).

Every killed target = minus 1 second from timer. 

 

 

and 3rd target type (1 HP):

 

- Added SBMM (adaptive)


As we already know, for SBMM to work correctly online must be at least few hundred players.

While online is low, you will not see huge difference.

 

How it works?
If game will not find rooms in your skill range (your skill + and - offset), then this range will expand and expand till game will find at least 3 rooms (not full and not private), so skill level in these rooms will be closest to yours (based on current online). Of course if there is only one room created, then you will see only this room.

 

Can be situations where you want to play with friend who has different skill level, but because of skill difference he may not see same rooms what you see. In this case to play in same room you must use Friends system.

 

Player with lower skill level will be able to join rooms with higher skill (via Friends system). But if player with higher skill level will try to join room with lower skill level (via friends system), then he will be kicked out and he will see reason of kick in main menu.

 

Rooms with community maps:
Same as private rooms, they will be excluded from SBMM, so everyone can see and join them.

 

- Added Quick Play button.

It will find best (by your skill) room for you. Additionally will check for room with most players.

If no rooms exist, then room will be created with default settings (TDM, 8 players, P1n).

 

quickplay.jpg

 

- Default Game Preset changed to Normal

- Test: No bullet spread (when aiming) in Normal preset. Also on 50% less bullet spread in HC.

 

- Classic preset now has slightly different damage system.

Bullet damage will not be affected by distance and here are damage values:

damage.png

M4A1  32 | 88

Corrections:

AK47 34 | 102

USP 24 | 65

Deagle 34 | 121

 

- In Elimination mode players will be auto assigned to teams based on "team skill" value. It should better balance teams.

In combination with SBMM (when online will be higher), balance should be perfect.

 

- Added Auto-Balance

AB will check team skill levels and team scores.

For now only in TDM mode (while we are testing/adjusting).
You can write !balance in TDM chat to see if teams are balanced, or not. I will add also some numbers while testing.

I know that AB can be very annoying, but playing in unbalanced teams can be even worse. We will move only one player at a time. 

 

 

Version 0.94 [30.08.2023]

- Added Aim Trainer

It was added mainly for players who create rooms. Sometimes it can take long time for someone to join, so I thought that aim trainer will be good thing to add. It will show up (on most maps) when you are alone in the room and disappear when 2nd player joins.

If you just want to train your aim, then do it on Sandbox map in Training mode.

 

NOTE: in most game modes game resets when second player joins, but it doesn't happen in Deathmatch, so pistol will not reset = you wont be able to kill other players with pistol. I think it's not a big deal, just switch to primary.

 

 

- Classic preset

* now also movement speed will affect bullet spread

* jump height will automatically adjust, so we don't have to use sway jump, or crouch jump (I think it will be better for new players)

* changed acceleration/deceleration of controller. This change was required for Classic preset, but it will affect all presets, so if it will cause any problems, then create topic in Bug reports and we will decide what to do (revert this change, or make some adjustments).

- Enabled voice chat

- Unsuppressed UZI

 

Version 0.93 [23.08.2023]

 

- In this build Voice Chat disabled. Forgot to enable. Will be back in next update (soon).

- Now you can test your microphone in audio settings.

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- Now you can select any color for crosshair.

skillwarz_960x540_2023-08-20_09-52-31.png

 

- Now we have static, dynamic and even option to disable hit-markers. Plus you can set colors for default and head-shot hit-markers.

skillwarz_960x540_2023-08-20_09-54-08.png

 

- Due multiple problems with new crouching, had to revert back to old crouching.  

- Night maps: P1, P3, P5, P8, P9, P17, P18

- Added 12 new Clan Tag Colors and 2 knives in Shop.

- Test of smooth sync on bounce pads

 

 

 

Version 0.92 [12.08.2023]

- Due some changes had to reset settings

- Optics mount for AK47 gets removed when you play with iron sight.

- Replaced world model for M4A1. Now uses the same model as in first person setup.

- Portals (in one way and both ways) via special materials

- Anti-gravity special material

- No fall damage special material

- Surf & Bhop controller for Training mode

 

- Reworked crosshair settings

Now you can create crosshair more like in CS:GO, or Valorant

 

- Added Voice Chat

In game modes with two teams, you must be in the same team to talk/hear each other.

In game modes with one team (like DM), you can talk with everyone in room.

 

Keep in mind that mute is not temporal. When you mute someone = this player will stay muted till mute will be removed.

And when you mute in voice chat, player will be muted also in text chat (vice versa).

 

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- Added melee weapons in Classic preset. Key 3 to select melee.

In Classic preset your movement speed depends from weapon you hold in hands. With melee weapon your run speed will be fastest.

Added 10 melee weapons. Default knife + 5 locked behind Prestige levels and 4 in shop.

Custom skins can be loaded (for now) only for default melee knife:

MELEE_0

Metallic

cus.jpg

 

 

insta_melee1.jpg

insta_melee4.jpg

 

 

- Added Radar in Classic preset.

From main menu settings you can change transparency, size and radar rotation.

You will always see teammates in radar. Enemies will show up on radar when they are spotted (via ping system, 7-8 seconds), or when they fire from weapon which don't have silencer (2-3 seconds).

instaaa4.jpg

 

- Added in-game shop.

 

 

- Added daily Contracts & Challenges
Every day you get 3 random contracts (#1 easy, #2 medium, #3 hard).

Each contract has entry price. By completing all daily C&C you get $500 bonus.

 

Also you get 2 daily challenges:

1. You play 3 matches and you get $200

2. Earn 30 kills with random weapon and get $300

 

You can play game and earn $1 from every 100XP (what is quite slow). 

By doing daily C&C you can earn up to $2000 every day.

 

c&c.png

 

 

- Now in extended profile you can see info about how many kills you have with each weapon.

Tracking of kills was added just now, so don't expect to see info about kills you did till this update.

stats2.png

 

- Added quick ping

More about it in this topic:

 

- Reworked Classic mode

Classic mode will be (after few updates) more like CS:GO.

It's WIP, and many things will change.

In this build we use same recoil/bullet spread. Will see how it feels.

In next update movement (walking and jumping) will affect bullet spread.

Also damage and other things will be adjusted based on your feedback.

 

- Reworked crouching. Now collision capsule shrinks from bottom up when player crouches in the midair.

Basically now you can jump slightly higher/further when you crouch in midair.

 

- Bunny hop

Enabled bhop in Classic preset. You can bhop only with knife in hands.
In all modes (except Training), acceleration will be very slow, so it shouldn't cause problems.
In Training mode acceleration will be faster, so you can make bhop maps with Map Editor and play using Classic preset.

Also you can bhop with surf controller. Will see which one will feel/work better.

 

- Fast weapon switch.

In Classic preset quick knife attack replaced with fast weapon switch (to switch between primary and secondary).
In case of sniper rifles with sniper optics, you can exit zoom and cancel bolt reload for L96A1.

 

 

 

Version 0.91 [25.01.2023]

- added 2 new regions:

1. South Africa (Johannesburg)

2. Turkey (Istanbul)

- now i can change default region to any region and at any time (no need to update game). Also i can switch from default region to Best region at any time. Best region = game will automatically connect you to region where you have lowest ping. At this moment we can't use Best region since player base is too small.

- now in Region selection you can see your ping (color) to every region.

Ping 0-99= Green

Ping 100 and 199 = Yellow

Ping 200+ = Red

final.png

 

- now you can switch graphics quality presets also from main menu settings. And now you can switch vSync in all presets.

- added Sharpening effect in post-processing.

- added Cavity and Curvature effect in post-processing. It's edge highlighting effect with ambient occlusion.

 

- Fixed problem with scrollbar in "Find Game" window. Now scrollbar will not reset every time when room-list updates.

- Now statistics will be saved also after every match. But at this moment it's only for admins, donors, players who finished in Top100 in previous season and players with Prestige level above 0.

- Added 4 maps:

- some changes to Acog Mod and PKAS. Read more about it here:

- In main menu settings added option to enable/disable Error Log. By default Error Log will be disabled.

- You can load custom KillSound. More about modifications here:

- In this build we will test Fast re-spawn.

If previously you had to wait between 4.5 and 5 seconds to re-spawn, then not this wait time is between 1.5 and 2 seconds.

 

- In Elimination mode Freeze time increased from 6 to 11 seconds. Freeze time = period where player can't move when the round has just started (where players usually buy their weapons).

- Default region changed to US (Washington)

 

 

 

Version 0.89 [09.10.2022]

- Halloween update.

*** Halloween music by Public Pool

- This build is on Unity 2021. If you notice any problems, like crashes, or bad performance then report in forum.

- Some community maps are out of rotation and added few new maps. More about it in this topic:

- All pistols got buff. Slightly increased damage and damage over distance.

- G22 now in full auto mode.

 

- Sharpen post-process effect

Can be enabled from in-game menu Settings => Additional.

If enabled, effect will be added to players camera on spawn.

I'm not sure if we need this effect, since sharpen can be enabled and adjusted in Nvidia and Radeon settings. Not sure about Intel GPUs.

If you like it and you will use it, then somehow inform me about it.

 

- Changes in Gun-game Random12 and Random17 presets

Previously random was only weapon order and randomness was local = for all players weapon order was different.

Now weapon order will be the same for all players and also all weapons will have random scopes, silencers and skins.

 

- Error log enabled for all players and on all platforms.

If you see error log then you can take screenshot with key F5 and later report in forum. For me important is all info about moment when error log appeared.

Or simply close error log. In this case some info about error will be saved in logs.

 

Version 0.88 [20.09.2022]

- Ping system

Now you can communicate with your teammates using ping system. Ping system was built on top of spot system, so they will use the same button. To spot enemy you must click "spot" button, but to open ping menu, you must hold "spot" button. By holding spot button, will open radial menu, but cursor will not be visible. To select one of options you have to move mouse in direction of this option and when option will select, you can release spot button.

 

* Every ping will have own icon and color, so it's easier to recognize/remember.

ping.jpg
* Only player who places ping will hear voice line. Other teammates will hear only marker spawn sound.
* By aiming at ping marker you will see information about player who placed this ping and distance to ping.

pingInfo.jpg
* You can also respond on pings, by pressing spot/ping button while aiming at ping. Player who placed ping will receive message in kill-feed with username + response on ping and 3d voice-line.

pingResponse.jpg
* Pings will show up for 10 seconds.
* You can close ping menu by pressing aim button (RMB), in case if you selected option and you decided to not ping.
* Also you can remove your own ping markers by pressing spot/ping key, when aiming at marker.
* Ping and response voice has 3D audio, so you can hear from which direction comes sound.  
* Added also text notification for players who got spotted.

spotted.jpg

 

 

- Elimination mode is back

Now we have class based Elimination mode and also was added shop based preset, where you earn money and buy weapons and equipment. 

In shop preset was added 2 new grenades (decoy and toxic gas), also injections, which will restore health up to 100 HP and you can also buy Helmet and Kevlar for 150 HP.

In Elimination mode with shop preset will be used different soldier model with different animations and animation controller. This soldier model is temporal and in future updates will be replaced.

Blue team will spawn in blue T-shirts and red team in red T-shirts. Admins will have black T-shirts, but ex Top100 and donors green T-shirts.

Killed players will spawn Death-boxes. You can loot their weapons and equipment from them. Also you have 20% chance to loot 1000XP from death-boxes. 

box.png

 

 

As for Round End Music we will use Beats By DanucD - Copyright Free Music: https://open.spotify.com/playlist/...

But you can load your own music, so look in downloads section for Round End Music packs made by community members, or make your own 12 second clips.

And here you can find info about how to load your own music clips:

 

- CopyToClipboard and translate chat messages

LMB = opens google translate with message, but without username. On video there was message text with username.

MMB = copy to clipboard only username. In case if you want to reply someone specific. It may save some time.

RMB = copy to clipboard only message.

 

 

 

 

Version 0.87 [05.07.2022]

- now you can cancel grenades by pressing keys (knife, select primary weapon, select secondary weapon, or mouse scroll wheel).

- now .glb files are loaded async = game will not freeze while map is loading + redone how progress bar shows loading progress.

- water is back with 2 maps for testing (P1nw and P1dw). More about it here:

- now global snow works on almost all maps and in all modes. Disabled on training maps, on 2 Arena maps and City map.

- Till now sway jump was framerate dependent. It was easy to do on lower framerate and way harder on high framerates.

As you can see, now i can easily sway jump even with framerate above 500.

 

- Now you can limit framerate by moving slider in main menu settings. You can set any frame-rate between 30 and 500 frames.

In in-game settings added also 30, 165, 240 and 360 options.

limit.png

- seems that slide jump on jump pads wasn't working correctly at lower framerates.

Also jump pads wasn't working correctly when water was added. It all must be fixed now.

- double jump perk replaced with new perk Hydrophile.

- increased size for direct map downloads (.swm). If previously limit was 100KB, then now limit is 300KB.

It's not permanent change. Limit can be increased while we have small player base. And i will check how it will impact traffic.

It may cause problems in cases where host has bad internet upload speeds.

 

 

 

Version 0.86 [13.06.2022]

- removed sway effect from weapon when sniper scope is used + aiming.

- sensitivity changes

In this build "aim sensitivity" was reversed. To get same aim sensitivity =100 - old value.

If for example, your old aim sensitivity was 40, then now it should be 60. If 80, then now 20 and so on.

 

Map Editor

- Now you can make maps outside map editor and/or import custom models for your map. 

OBJ importer can be used for maps, but then keep an eye on exported map size. If size will go above 1Mb, then use GLB importer.

 

- Added texture scaling. It will be required for imported maps.

 

-Added 100 new materials. Quick reskin of map dust using new materials (in toon style):

 

- Now you can adjust intensity and rotation of directional light (sun). You simply drop this sphere in scene, adjust lighting and remove it. 

You can adjust intensity by moving up and down, where 0 on Y = 0.0 and 20 on Y = 2.0. Horizontal movement does nothing.

You can reset light settings by switching between sky presets, or by setting light position and rotation 0,0,0 and removing sphere.

 

 

- GLB Importer

At this moment must be used only for maps. It's still WIP.

 

GLB importer must be used ONLY for maps and it has 1 file limit. Size for GLB (at this moment) has no limits, but bigger file size = longer freeze, as loading is on main thread. Most likely in future will be added async loading.

 

Map size limit increased from 100 KB to 1MB, but maps with size above 100 KB must be downloaded manually.

 

IMPORTANT: Do not create public room, if your map size is above 100 KB and map is not in Downloads section. In this case room must be with password. Maps with GLB file and maps with size above 100 KB can't be downloaded directly from other players.

 

- Ambient Occlusion on community maps will have 6 times bigger radius.

 

 

Version 0.85 [17.05.2022]

- Global snow (WIP)

By default disabled. You can turn On/Off in main menu settings.

It will not work on all maps and modes. If you want to test, then choose TDM and P1.

Known problem: snow is rendered on top of local legs. It will be fixed in future updates.

 

- Map Editor update

Added 83 BPR materials + 5 emissive + 5 glass materials. Also 100 different color materials.

Added 5 prop packs (250+ props). You can use props from all packs, but best for performance will be if you will use props from one pack.

Worst for performance will be Lib 3 (higher poly models in low poly style and uses multiple materials) and Lib 5 (all props use own material).

Lib 1, 2 and 4 will be best for performance, as they are low poly models and uses one, or two materials per library.

New materials and props required to change/improve map optimization in game. Performance may, or may not be better... it all depends.

Now we can use sprays also on editor maps.

 

- Customize Map Editor

To customize windows you must hold F8. Saved on release of F8 key.

Limitations: to save customization UIscale in config must be 0 (base resolution 1280x720), or 1 (base resolution 1920x1080)

Also if you will configure and you will change UIscale, it will reset configuration.

 

- Changes in spawn system
Now spawn system works via master player (host). It should fix problem where multiple players spawn simultaneously in one place.
You may notice some delay after pressing join button, because request will go via server to master and then back to you via server. Delay may be higher when you and master player have high ping/terrible connection. If response from master will not be received in 3 seconds, then will show up menu and you will have to press join button again.
For now this change will be added only in TDM and DM (to see if everything works correctly).

 

- Added way to check who is master player (host)

Write !host or !master in chat to see who is master player.

And now game admins can write !update_master to switch host to player with lowest ping, or !get_master to set himself as host.

 

- Now you can load custom skins also for all attachments (like it was before). Now custom attachment skins also use separate materials.

I think previously K10 iron sight wasn't added to custom skins. O_K10IRON

 

- For new players was added info about keys on HUD. Also notifications about ammo (low ammo, no ammo and reload).

 

- If previously player spawned in semi transparent, then now it's more like effect on hands (just without blinking). Blinking most likely will be added in future updates. This change was required because of transparency/sorting (from water, glass, snow) problems.   
Also current material takes shading from light probes = on night maps where lighting is baked will be harder to spot enemies who are sitting in dark corners. It can be turned off, but let's test first.

 

- New game preset "Classic"
Damage multipliers: Head = 4x and other body parts 2x. Overall it should be something between Hardcore and Normal.
Movement features like: sliding, wall jumping, sway jump, climbing in jump and strafe jumping disabled.
Basically movement now is close to what we had when game was in first year of development. Jump height is now slightly higher + full air control.

Yes, at first it may feel strange (especially when you can't slide), but after 5 min you will adjust to it.
In this preset perk "Double jump" will not work and "Low gravity" will only give you fall damage protection.
Weapons has lower recoil and you spawn with 2 times more ammo, since pickups are disabled.

 

Most likely it will need some changes, adjustments.

If you have something to say about it, then join discussion here:

 

... plans on next update ( in around 2 weeks).

- Add water physics

- Fix timer in elimination mode (here i will need help with testing)

- Add more perks.

 

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shop2.jpg

 

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