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UnknownGuy

Deathmatch spawning based on enemies.

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Everybody knows the feeling when you spawn on a certain position, and then second later another player spawn there. Because of the fact that he has 1 sec more spawn protection, you are on a lost position. The idea is, before the player spawn game should check all of the spawn positions and find the position from which players are furthest. I don't think it's hard to do, and thanks to that the match will be played all over the map.

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second, or less?

I am already checking spawn points. Problem is with high ping. At moment you spawn nobody is in that spawn area and for other player also nobody is in that area (on his side).

And by the way, when enemy spawns at first he is invisible. Renderer enables slightly later. I don't remember exact time. Maybe that's why you think that it's "second" later.

 

 

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