Map Editor

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Map Editor

Post by iTerQ » 23 Mar 2018

Welcome everyone!

Version 1.2.8 of SkillWarz Map Editor has been finally released!

Windows:

Image
Image


If you find a bug or have some ideas/suggestions, please contact me, or write down below.

Changelog:

CLICK ME

More about texturepacks

Texturepacks are stored in editor's data directory, in folder called "Texturepacks".
You can change map's texturepack in object editor mode -> map settings.
Texturepack is an image that follows a few rules:
* Size: 1024x1024 px
* Extension: .png
* Background color: black
* It consists of smaller textures which size is 128x128 px

Example texturepack can be found here

How do passwords work?

If you want to set the password, press settings icon in objects editor mode, and then type a password. (Same window as for SEGI and snapping).

(In editor)
If you save a map with password, you will need to type a password before loading this particular map.
If you want to remove password, simply leave the password field empty and save the map.

(In menu)
If you type a wrong password, or leave the input field empty, you won't be able to edit anything.
If map doesn't have a password, you don't need to type anything in password field in menu.

Hints:
1)Don't set the password unless you share your map to the public.
2)Store 2 versions of your map: with password (for public) and without (in case you forgot it)

Video tutorial

If you don't know how to start, I encourage you to watch this video! (Thanks to impossybull!)


Controls:

Basic:

|||Escape - Main Menu
|||F1 - Save map
|||F2 - Load map (if exists)
|||TAB [1,2,3] - Change editor mode [voxels editor/objects editor/terrain editor]

Objects editor:

|||Scroll move - Change object to place
|||Scroll click - Place object
|||Delete - Remove focused object
|||Left control + C - Duplicate focused object
|||Left control - Enable snapping
|||LMB - Focus on object
|||E - Open/close props window

Voxels editor:

|||Scroll move - Change texture to place
|||Scroll press - Change texture to place to the clicked one
|||X - Change voxel type
|||B - Player preview mode (Press "B" again to come back)
|||Q - Change voxel placement mode [one tap/brush]

|||One tap mode:

|||||||RMB - Place block
|||||||LMB - Destroy block

|||Brush mode:

|||||||RMB down - Mark 1st position for brush [placing]
|||||||RMB release - Mark 2nd position for brush [placing] //After this move brush is supposed to start placing blocks

|||||||RMB down - Mark 1st position for brush [destroying]
|||||||RMB release - Mark 2st position for brush [destroying] //After this move brush is supposed to start destroying blocks

Terrain editor:

|||LMB - Raise/paint terrain
|||Mouse Wheel [Hold] - Lower terrain

Thanks for reading!
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Post by P3KK » 24 Mar 2018

How am I able to create a terrain? I'm setting the length of the X, Y and Z axis but nothing appears to happen
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Post by iTerQ » 24 Mar 2018

For now, terrain editing is not implemented (it is next thing that I'm going to add). What you can do is create a quad and set it's texture to grass.
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Post by iTerQ » 24 Mar 2018

P3KK wrote:
24 Mar 2018
I'm setting the length of the X, Y and Z axis but nothing appears to happen
You must hit enter after changing every value
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Post by iTerQ » 27 Mar 2018

Version 1.1

Added:
-Terrain editing
-Terrain painting (for now only 1 texture)
-Terrain saving/loading

Changed:
---

Fixed:
- Some small bugs

+:
- Some things has been optimized

Known bugs:
- You can't paint / edit terrain on the edges

Image

If you'll find a bug, please contact me, or write down below.
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Post by SanRembak » 22 Apr 2018

When will be new version map editor?
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Post by iTerQ » 25 Apr 2018

I think it will be relased soon. Im rewriting some things to better optimize an editor.
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Post by SanRembak » 29 Apr 2018

Good luck!)
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Post by MrSlippyFist » 10 May 2018

I would use it, but I have Norton and it said it wasn't safe, so it deleted it.
Mission failed, we'll get 'em next time.
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Post by OneManArmy » 10 May 2018

wasn't safe? :D
Check on virustotal:
https://www.virustotal.com/#/home/upload
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