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Cache -CS

Posted: 11 Mar 2019
by LLight
Cache -CS


Have Fun :)

Re: Cache -CS

Posted: 15 Mar 2019
by MrTitix
No preview ?

Re: Cache -CS

Posted: 16 Mar 2019
by Peru
Great job! But I think the walls should be darker, especially on B side. When mirage btw? :D

Re: Cache -CS

Posted: 17 Mar 2019
by litenite
lol @Peru that's what I say in a vid I'm working on! :D @LLight maybe make them gray like you did in Dust_2, add a ceiling, or night-only (or cloudy weather) version are some things I'd recommend. Idk how hard any of those would be though. Great work though; excited to see how they develop!

Re: Cache -CS

Posted: 18 Mar 2019
by fraus
im bouta check it out! quite excited as a avid csgo fan myself

Re: Cache -CS

Posted: 18 Mar 2019
by fraus
ok so here are the problems i noticed. the scaling is a bit bipolar with truck not being relative to scale with things like that massive radiator thing in treeroom. this problem is also apparent with sizing of rooms and such. you can use the source sdk and find a way to import cache and see the entire map on a grid for reference. besides that there is definitely a lot of things that are imbalanced like being able to jump peak the blocks in a into A main as well as a lack of a way to get ontop of the van/truck next to the t spawn that some T's would use as a boost into middle. lastly i would recommend
making better use of the resources provided in order to best replicate the true Cache experience. improvise if you can. definitely a lot of potential but just take more time to put more detail and things that add to balance the map and make it as close the to original. Thnks -fraus (btw i noticed there was no cat. you can make a ladder with the ramps)