new map Rennes

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new map Rennes

Post by fraus » 01 Dec 2018

my first map named "Rennes".
This map is based off of maps from Counter Strike as well as Call Of Duty and new releases of the map are to come depending on the balancing issues.
Feedback is always appreciated! :)


map preview


Change log:
Dec 1, 2018 - map is created.

Dec 17, 2018(map overhaul) - Map is set to update into its second version which addresses issues such as being able to see through half of the entire map at some
angles, very narrow halls, removed majority roofing, windows for nade spots, new hall into B for blues, aligned some sand box things congruently as to
prevent self boosts onto walls, added walls to A site because it was possible to do a single man boost onto the walls of the site and therefore get into OP spots, most roofs were removed.






map:
Heat.zip
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Post by OneManArmy » 01 Dec 2018

How about some screenshots or video?
Also add map in attachments (here in this topic).
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Post by fraus » 01 Dec 2018

tried to add to the swm file directly but it didnt work. said somthing about it not being valid. will upload video though
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Post by OneManArmy » 01 Dec 2018

Add map in archive (rar, or zip) and then add in attachments.
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Post by OneManArmy » 01 Dec 2018

If you make a corridor, then it should be at least 3 (better 5+) cubes wide and min 3 cubes in height.
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Post by fraus » 02 Dec 2018

lol yeah ik. the map was supposed to by specifically for elimination though so tight corridors as well as wide open spaces would allow for more tactical game play which would allow for different styles of play.
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