[RELEASED] Dust2 (Final Version)

User avatar
Latvia
Posts: 544
Joined: 29 Dec 2017
Location: Latvia
Clan: SW
Contact:
Status: Offline

Re: [RELEASED] Dust2 (Final Version)

Post by OneManArmy » 03 Sep 2018

Still feels small.
When you will make next map then at first create raw layout (without any details and props).
This way you will save a lot of time and will be easier to make changes.

Maybe don't recreate original counter strike maps, because they are made for CS and they don't fit this game without adjustments.

Try to make maps like India.
If you need inspiration/ideas, then look at maps here:
https://gamebanana.com/maps/cats/5022

https://gamebanana.com/maps/games/4254
User avatar
France
Member
Posts: 59
Joined: 05 Aug 2018
Location: Reims
Status: Offline

Post by laugh » 03 Sep 2018

OneManArmy wrote:
03 Sep 2018
Still feels small.
When you will make next map then at first create raw layout (without any details and props).
This way you will save a lot of time and will be easier to make changes.

Maybe don't recreate original counter strike maps, because they are made for CS and they don't fit this game without adjustments.

Try to make maps like India.
If you need inspiration/ideas, then look at maps here:
https://gamebanana.com/maps/cats/5022

https://gamebanana.com/maps/games/4254
Thanks for your comments !

Well, the next map i'll try to do is another CS map, i'll try to make it wider as you said.
User avatar
Malaysia
Member
Posts: 81
Joined: 02 Sep 2018
Clan: MSIA
Status: Offline

Post by Johnliew97 » 17 Nov 2018

hey laugh, I took your map as a base and will remove large sums of it and create a map. I'll see what I can o to create a good map for a future bomb mode. Or a secure mode(conquest).
User avatar
Malaysia
Member
Posts: 81
Joined: 02 Sep 2018
Clan: MSIA
Status: Offline

Post by Johnliew97 » 17 Nov 2018

Basically I will open the map, make it smaller. Like a short dust. Add corridors and etc.
Post Reply