*Have “Max Height” and "Min Height" sliders with numerical value boxes, for better precision, and a checkbox to toggle on or off whether they would apply to the tool at that time. HAS BEEN CHANGED!!!
*Make NumEnter key work as Enter key also. HAS BEEN CHANGED!!!
*Ability to delete terrain entity. HAS BEEN ADDED!!!
*Add ability to tile non full voxels with the Brush tool. HAS BEEN ADDED!!!
*Add copy/paste tool for voxels (select point A and B, it copies all voxels in the rectangular prism). (Like MCEdit, etc.) HAS BEEN ADDED!!!
*Different terrain sizes; current size is WAY too big
and it hurts performance. Maybe Small, Medium, Large, and Extra Large, where XL is current size, and each other one is 1/4 the area (1/2 the size lengths of the square) of the one above it? HAS BEEN CHANGED!!!
*Add a click repeat, where for actions that work on clicking, when the user holds down the mouse button, the action repeats. 5 times per second might be good, or better, have a slider setting to adjust, say, in between 2 to 20 clicks per second.
*Rewrite textures (again ヽ(●-`Д´-)ノ ) to accommodate 6 different textures, one for each side of the block.
*Add health, ammo, red box, ladder, and lava entities.
*Ability to "select entire terrain" to change its texture, or move up and down using normal tools.
*A way to adjust the opacity radially on the tool, instead of only being able to change the entire tool.
*Add Objective entities in the map editor that would work with certain game modes in the editor and in the Editor Maps. See viewtopic.php?f=6&t=822 (Need OMA's help to implement new modes, for use in Editor Map matches to try them out.)
*Add key to manually cycle orientation of the "tall" rectangular half-full voxel, instead of/ in addition to current way based on position. Maybe have current way be "Auto" setting?