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Re: Map Editor

Posted: 24 Jun 2019
by fraus
i like a lot of the new additions but one thing i feel can do with a little work is the custom texture feature which is a bit complicated and impractical.

Re: Map Editor

Posted: 24 Jun 2019
by impossybull
Yeah, I haven't really even explored it yet. Can you go into more detail of what you mean?

Re: Map Editor

Posted: 25 Jun 2019
by fraus
@impossybull to make your own textures you gotta import them into the editor via a 1024x1024 picture in which you put your own 128x128 picture(s) into. When said textures are imported they are very awkward to work with as they are all just the same texture on a block that will always face the same direction regardless which makes using the block that you can edit and move an absolute must. Maybe i was thinking a bit too far ahead but what i had in mind was a texture editor that was 1024x1024 (or downscaled if need be) and with each block having each individual face editable.

Re: Map Editor

Posted: 25 Jun 2019
by impossybull
Ahh ok. I was just talking with iTerq about making the textures backwards compatible, and that explains why they just ended up kind of random.

Re: Map Editor

Posted: 26 Jun 2019
by fraus
Whenever i tried to load my Project Ambition map in the editor it got stuck on the wait screen and showed the map in the background fully loaded. The map was map on version 1.2.5-1.2.6.


pls fix :-(

Re: Map Editor

Posted: 08 Jul 2019
by laugh
"Mouse Wheel [Hold] - Lower terrain"

I'm actually working on a new map, and would've liked to make my ramp with those.

It doesn't works for me, I still have to make my ramps with the "Ramp block"

Re: Map Editor

Posted: 09 Jul 2019
by UnknownGuy
You need to decrease max height parameter @laugh

Re: Map Editor

Posted: 10 Jul 2019
by impossybull
Can you have max height be a numerical value in the next update? It is more precise than a slider :)

Re: Map Editor

Posted: 13 Jul 2019
by UnknownGuy
Okay

Re: Map Editor

Posted: 16 Jul 2019
by impossybull
On the "Barrier doesn't cast shadows." bug, are they supposed to? They are transparent so why would they have a shadow?