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Re: Map Editor

Posted: 16 Jul 2019
by impossybull
Bug: When using the Brush voxel tool, clicking and holding beginning on a voxel but ending on an entity, there are unpredictable results like making a massive rectangular prism extending far from where the user was actually looking. It appears that the creation extends from where the user is, to the origin (0,0,0) of the map. Probably because entities do not have voxel coordinates, and Unity is using null values.

(Same as Google Drive document, but should be easy to fix; check that where the end coordinate is is actually a value, and not a null value (I think :))

Re: Map Editor

Posted: 16 Jul 2019
by impossybull
Bug: when entering a already created map, the spawn location is far from the origin of the map.

Re: Map Editor

Posted: 16 Jul 2019
by UnknownGuy
impossybull wrote:
16 Jul 2019
On the "Barrier doesn't cast shadows." bug, are they supposed to? They are transparent so why would they have a shadow?
The bug was that barrier was casting shadows.

Re: Map Editor

Posted: 16 Jul 2019
by impossybull
Ahh ok. Tbh I never noticed so I was kind of confused 😩👌

Re: Map Editor

Posted: 21 Jul 2019
by impossybull
Bug (minor): when entering a number on the Transform or Rotation, and you press delete in the middle of a number to delete a character, it just deletes the object. Can you make objects undeletable while typing in text fields?

Re: Map Editor

Posted: 22 Jul 2019
by impossybull
Really big numbers bug is back, and weirder: https://youtu.be/PgdlPQKzI58

Re: Map Editor

Posted: 24 Jul 2019
by UnknownGuy
I will have a look at this :D

Re: Map Editor

Posted: 24 Jul 2019
by impossybull
It is probably obvious, but the first action is Ctrl + C 👍

Re: Map Editor

Posted: 09 Aug 2019
by impossybull
Bug: Any map with Barriers in it does not save in Version 1.2.8, even if it was made in version 1.2.8.

Re: Map Editor

Posted: 10 Aug 2019
by UnknownGuy
okay