I feel I need to respectfully disagree with your view that we shouldn't consider how someone could abuse a system. I feel it needs to be considered, even if it is unlikely. That's why I don't recommend a HP boost to people with a low leaderboard K/D, because someone can suicide 1000x in a private lobby with friend or second account, then go in several games with terrible k/d and get a health boost. But no one will do that in a single game, because it would hurt them far too much to die, than to get a minor health boost. It seems REALLY dumb, but if people can do it, I'm sure there is someone who will try it.
So I'd recommend one that just goes by someone's K/D in the game.
- +50 HP for K/D in the lobby <= 0.5
- +100 HP for K/D in the lobby <=.334.
This system would help anybody with less than a 0.5 K/D in a lobby, and help even greater someone with less than a .334 K/D in the lobby. Because of how K/D is calculated, someone would only have to die twice (K-D 0-2) to get +50HP, or three times (K-D 0-3) to get +100 HP. Considering people tend to die an average of ~10 times per game, it would not take long at all for someone to get these health buffs if they are doing poorly. At the same time, it would keep people from reverse-boosting their K/D (on a new or second account, usually) to get a permanent HP buff based on their terrible leaderboard K/D.
We could also add HP buffs for low level Prestige 0 players. In addition to the "low lobby K/D" HP buffs, I'd suggest they get:
- +60 when Rank 0
- +40 when Rank 1
- +20 when Rank 2
Summary of suggestions and my views:
- Leaderboard K/D HP boost: Some potential for abuse; the main thing is that Suggestion 2 gives basically the same result, with no potential for abuse.
- Lobby K/D HP boost: Best option, IMO.
- HP boost for new players: Probably not needed of Suggestion 2 is added, but would still be helpful.