Weird sniper damages still a problem

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Weird sniper damages still a problem

Post by impossybull » 30 Sep 2019

https://www.youtube.com/watch?v=aTkWh-x ... e=youtu.be

It seems shooting from weird angles causes this behavior of lower damage than expected.

As low as 45 damage per bullet in the L96, or as low as 90 even to the torso.
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Post by OneManArmy » 30 Sep 2019

I already told you in previous topic that some weapons have penetration (you hit multiple hitboxes).
Display shows damage PER HIT. It doesn't combine damage.
If you hit arm and head, then only last hit will be displayed.
Same with shotguns. Every pellet does damage, but display will show only last hit/damage.

Edit:
Did some changes, so now you can see whole damage (in v0.49)
https://www.youtube.com/watch?v=lPsVd5klAlw
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Post by impossybull » 30 Sep 2019

Ok, sorry for the misunderstanding.

What I am confused about is through testing and what you said in the last post, there are 4 sets of damage multipliers per gun: 1.5x, 1x, 0.75x, and 0.5x (the L96 being 237, 158, 118, and 79 damage specifically). So my assumption was that even when I am shooting through multiple ones, the last read damage should be one of those numbers. Like if I shoot through stomach + upper leg I would think it would be 158 + 118 damage, and the screen would show 118. Instead, it says 90. Is there a damage reduction for the second hitbox shot through? If so, why does the percent reduction not seem consistent?

Thanks :)
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Post by OneManArmy » 30 Sep 2019

wrong multipliers.
yes, damage on penetration is lower and i think it makes sense.
from L96A1 in torso 90 is correct.
nothing more to say here.
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Post by impossybull » 30 Sep 2019

Ok thank you, I was just a little confused :D
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