Map Editor Releases and Downloads

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Re: Map Editor

Post by fraus » 24 Jun 2019

i like a lot of the new additions but one thing i feel can do with a little work is the custom texture feature which is a bit complicated and impractical.
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Post by impossybull » 24 Jun 2019

Yeah, I haven't really even explored it yet. Can you go into more detail of what you mean?
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Post by fraus » 25 Jun 2019

@impossybull to make your own textures you gotta import them into the editor via a 1024x1024 picture in which you put your own 128x128 picture(s) into. When said textures are imported they are very awkward to work with as they are all just the same texture on a block that will always face the same direction regardless which makes using the block that you can edit and move an absolute must. Maybe i was thinking a bit too far ahead but what i had in mind was a texture editor that was 1024x1024 (or downscaled if need be) and with each block having each individual face editable.
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Post by impossybull » 25 Jun 2019

Ahh ok. I was just talking with iTerq about making the textures backwards compatible, and that explains why they just ended up kind of random.
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Post by fraus » 26 Jun 2019

Whenever i tried to load my Project Ambition map in the editor it got stuck on the wait screen and showed the map in the background fully loaded. The map was map on version 1.2.5-1.2.6.


pls fix :-(
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Post by laugh » 08 Jul 2019

"Mouse Wheel [Hold] - Lower terrain"

I'm actually working on a new map, and would've liked to make my ramp with those.

It doesn't works for me, I still have to make my ramps with the "Ramp block"
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Post by UnknownGuy » 09 Jul 2019

You need to decrease max height parameter @laugh
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Post by impossybull » 10 Jul 2019

Can you have max height be a numerical value in the next update? It is more precise than a slider :)
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Post by UnknownGuy » 13 Jul 2019

Okay
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Post by impossybull » 16 Jul 2019

On the "Barrier doesn't cast shadows." bug, are they supposed to? They are transparent so why would they have a shadow?
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