per class changes

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per class changes

Post by fraus » 28 Mar 2019

here are the changes i think would be good for the game to encourage adopting new play styles!
1)Make each class distinct with different traits like such
2)change the Assault class to have more ammo and something like an deploy able ammo pack
3)change the Recon class skin to the one in the game page picture on itch
4) make walking speed slower with the Support class\
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Post by Hevils » 28 Mar 2019

A good idea. I also thought about it.
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Post by Johnliew97 » 30 Mar 2019

It won't happen.
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Post by fraus » 30 Mar 2019

im aware it wont happen. I'm saying it because there is a clear imbalance between classes that really shows in the hands of more skilled players.
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Post by impossybull » 17 Apr 2019

The only thing I'd want is for the sniper class to have the most powerful secondaries, with the regular pistols being in the Assault and Support classes, because snipers are naturally much weaker at close range. Also, Deagle is basically a pocket sniper: 90 damage at long range.
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Post by OneManArmy » 17 Apr 2019

In last updates was change:
* Bullet damage over distance will not fall below 33% for most weapons. For some weapons even below 50%.

I forgot to make adjustments for Deagle.
Also maybe i should make Deagle less precise? At close distances there will be close to none difference, but it will be harder to kill at far distances.

For snipers as secondary weapon can be shotgun... not one of current shotguns, but 2 bullet shotgun.
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Post by impossybull » 18 Apr 2019

Hmm, interesting. Black Ops 2 had a shotgun pistol with ~2/3 of the damage of the regular shotgun (DAO12 in this game), and 5/6 of the range, and only 5 shells in the magazine. https://www.youtube.com/watch?v=t9Jy4vOqgxQ

I certainly wouldn't increase the Deagle's damage, but maybe its range.
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Post by OneManArmy » 18 Apr 2019

I think about something like:
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Post by impossybull » 18 Apr 2019

Great idea! That would be interesting. I'd suggest (roughly) that it have the fire rate of the DAO12, and damage of the KSG, but only 1/2 of the range of the DAO12. (You should be able to get 1 kill at close range, or 2 kills at very close range, in my opinion.) You'd want it to have at least as much spread as the DAO12, because the barrels are so short.

I was just confused because in English, gun ammo is usually called "bullets" (of course), but shotgun ammo is called "shells". Each shotgun shell (as you know) shoots multiple pellets, and each pellet is what does damage.

Specifically, the Ranger from MW2 is a sawed-off double barrel shotgun. 1 shell per barrel, and "sawed-off" refers to the barrels being cut to make it shorter.
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Post by OneManArmy » 19 Apr 2019

it's just a wrong word choice. My main language is not English and sometimes i can forget some words.
I wrote about shotgun and i thought you will link together these two things anyway.
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