TOP 10 UNRELEASED MAPS (Probably very biased)

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TOP 10 UNRELEASED MAPS (Probably very biased)

Post by impossybull » 10 Jun 2019

Here's my listing of the top 10 maps created, but not yet in the game. PLEASE leave your comments below, I'm interested to hear them! :D
P.S. Message me if you want to play one of these maps with me :)

1.) System by impossybull viewtopic.php?f=14&t=810
Playability: 4
Style: 5
How well it fits the game: 4

Additional thoughts:
Very good style in most areas while still keeping good performance. Based on one of the most popular FPS maps ever, and seems to work well also with the mechanics of this game.
Image:
Image

2.) IndustryTown by thestafy viewtopic.php?f=14&t=690
Playability: 4
Style: 5
How well it fits the game: 4

Additional thoughts:
Good map layout but corridors are tight and sniping is impossible. Probably the best style out of any map.
Video:
https://youtu.be/tI3Jytm1Mns

3.) Bone Yard by fraus viewtopic.php?f=14&t=770
Playability: 3
Style: 4
How well it fits the game: 5

Additional thoughts:
Similar to the existing free for all maps, but better. Being on the ground is a disadvantage, however, and snipers will likely be required. Good, sensible style without excessive props.
Image:
Image

4.) Courtyard by impossybull viewtopic.php?f=14&t=502
Playability: 5
Style: 3
How well it fits the game: 4

Additional thoughts:
Excellent gameplay for most weapons, but building style is bland, and the map is in a void. Very fun though.
Image:
Image

5.) Corridor by impossybull viewtopic.php?f=14&t=807
Playability: 4
Style: 3
How well it fits the game: 5

Additional thoughts:
This map has a more homogeneous style than one might like, but it plays well and balances rushing and camping.
Image:
Image

6.) Port 1 by Johnliew97 viewtopic.php?f=25&t=623
Playability: 3
Style: 4
How well it fits the game: 4

Additional thoughts:
Props look good but they crowd the sightlines slightly too much overall. Spawn trapping could be an issue.

7.) NoNameMap by Trave viewtopic.php?f=25&t=366
Playability: 3
Style: 2
How well it fits the game: 4

Additional thoughts:
Basic styling. Good mechanics, but set over a large space.

8.) Dust 2 by laugh viewtopic.php?f=25&t=276
Playability: 3
Style: 4
How well it fits the game: 2

Additional thoughts:
Very well designed map, but it does not fit the theme of the game all that well. Mostly corridor gunfights.

9.) PredioHollow by GagoMundo viewtopic.php?f=25&t=788
Playability: 3
Style: 2
How well it fits the game: 3

Additional thoughts:
Extremely bland styling, but good prop usage. The fact that everything is gray makes it hard to see enemies.

10.) Cache-CS by LLight viewtopic.php?f=14&t=758
Playability: 2
Style: 2
How well it fits the game: 2

Additional thoughts:
Basic styling. Too large for an average game on SkillWarz; it is better sized for 10v10 than 3v3.
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Post by blasterant » 10 Jun 2019

More useless topics please
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Post by P3KK » 10 Jun 2019

Some of these maps look really good! Hopefully the creators will return to them. Think I should start creating some maps of my own as well
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Post by impossybull » 10 Jun 2019

blasterant, did you not read the forum category? It is “Offtopic”; please keep your “useless” comments to yourself.
"Practice to gain skill"
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               "Think to gain strategy"

    Member of Split, SWAT, Milk, RT, Criminal Gamers, Greg Heffley, and leader of OVERPOWERED.
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