Weapons rechamber on spawn

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Weapons rechamber on spawn

Post by impossybull » 14 Jul 2019

The L96 and KSG do a cycling animation upon spawn if the user died before the cycling animation completed in their previous life. Additionally, some other guns will be in the wrong animation state (like USP or P99 with slide pulled back). Upon cycling or firing, they work normally. It appears that the animations are not being reset correctly after death.

It happens some times with the USP here: https://www.youtube.com/watch?v=NfsG5hC ... e=youtu.be
Look carefully at 3:48.
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Post by OneManArmy » 15 Jul 2019

L96 and KSG do a cycling animation...
I know. Actually i left this "bug" on purpose.

Problem with pistol animations must be solved.
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Post by impossybull » 15 Jul 2019

Hmm, why did you make that change? You think it looks cool? :)
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Post by OneManArmy » 15 Jul 2019

yeah, it looks fine to me...
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Post by impossybull » 15 Jul 2019

Oh ok
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